Charge Pass Level Four does 40-60 base points of damage and increases your own Speed by 25%, but it has a shaky 70% accuracy. Moving on to your other options, Spark Level Four is a more reliable, but less damaging Electric-type move, dealing 50-75 base points of damage with no drawbacks. To illustrate what I'm talking about, it can deal 1-350 base points of damage! Not only that, but it also has 90% accuracy that makes it a rather high-risk move. Overload Level Four can be your most damaging move, but it can also be your least damaging move. These are the skills that I most commonly use. However, if you cover its weaknesses and make its strengths even more strong, you will find that Empawrath is a great minion to have in your party. You may remember from the Kleptoon guide that those Electric-type moves can do very little damage, leaving Empawrath open to powerful attacks. However, Empawrath's power is not incredible, and this is only magnified if it picks the Electric skills. It can become a solid tank/multi-enemy hitter with its Earth skills, or hit all foes with the powerful Earthquake Level Four using its Normal skill tree.Įmpawrath doesn't have many flaws due to its sheer versatility, which is coupled with the fact that Electric and Earth cover each other's weaknesses very well, only being weak to Plant and Undead moves.
![min hero tower of sages hacked points min hero tower of sages hacked points](https://images.saymedia-content.com/.image/t_share/MTc0NDU2NjMxMjc3NDYzMTc0/min-hero-tower-of-sages-walkthrough.png)
It can use its Electric skills to move first and quickly destroy with Overload Level Four any foe who doesn't resist Electric. Shoktail/Emperun/Empawrath is a versatile attacker capable of handling a wide variety of foes. Other, more experienced players can add on to this, as well. Note: this is my personal gameplay opinion.